Guilt Contract

Blobs Games | Technical Artist | PC
Team Size: 11
Duration: Ongoing
UE5 Houdini

Building Editor

I wanted to create a procedural building editor that would allow for quick iterations of building designs. To accomplish this, I utilized Houdini and UE5's Scriptable Framework

UE5 Scriptable Framework

For more seamless engine integration, the Houdini HDA is handled by Scriptable Framework's click drag tool.

Blueprints

Houdini HDA

Houdini

Here is the Wall in Houdini. It procedurally models the wall from a curve input received from UE5. At the moment, the HDA is a WIP. I am currently working on adding windows and doors to the walls.

Houdini Nodes