Building Editor
I wanted to create a procedural building editor that would allow for quick iterations of building designs. To accomplish this, I utilized Houdini and UE5's Scriptable Framework
UE5 Scriptable Framework
For more seamless engine integration, the Houdini HDA is handled by Scriptable Framework's click drag tool.

Houdini HDA

Here is the Wall in Houdini. It procedurally models the wall from a curve input received from UE5. At the moment, the HDA is a WIP. I am currently working on adding windows and doors to the walls.
