Go Cones

Go Cones

Blobs Games | Technical Artist | PC
Team Size: 11
Duration: Ongoing
UE5 Houdini Substance Painter
Play Go Cones Here

Overview

Tech Art
-> Happy Buildings (PCG)
Programming
-> Procedural Chunks (Blueprints)
-> Upgrade Menu (Blueprints)

Happy Buildings

Problem/Need

Blobs Games' game Go Cones features a procedurally generating map. We wanted lots of building variation to increase environmental/atmosphere appeal and replayability.

Solution

To rapidly create different buildings, I established a 3D Art Pipeline to speed up production.


The buildings are then instantiated in a grid-like pattern using UE5's PCG system. The roads were created using splines by our other technical artist Endlessette, and the building generation was filtered out using the bounds of those splines.

Happy Buildings Overview

Procedural Chunks

I developed the map's procedurally generating map using a chunks system.

Every time the player enters a new chunk, that chunk is now considered the "center" of the map.

The three chunks in the direction opposite of the new chunk the player just entered get destroyed because they are no longer needed.

Road connection between chunks was done by our other technical artist Endlessette.

Happy Buildings Overview

Upgrade Menu

For progression, Go Cones features an upgrade menu where you can restock inventory and upgrade your ice cream truck! Using blueprints, the upgrade menu is connected with the player's money balance and keeps track of what upgrades are purchased.

Upgrade Menu 1 Upgrade Menu 2

The UI art was made by our UI Artist Adora.

Credits

Director: Endlessette Osborn
Programmers: Hoang Nguyen, Mikyle Mosquera, Endlessette Osborn
3D Artists: Phuong Truong, Nathaniel Zapata
Technical Artists: Mikyle Mosquera, Endlessette Osborn
Sound Designer: Bryan Nguyen
UI Artist: Adora Vu
Other Contributors: Steven Vu, Sahana Ilenchezhian