Mikyle Mosquera - Tech Art
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Dreamscape (In Development)

EGD Collective | Lead Technical Artist and Producer
Team Size: 100+
Duration: Ongoing

Unity/C# Tools/Pipeline Production

Go Cones

Go Cones (2024)

Blobs Games | Technical Artist
Team Size: 10
Duration: 3 Months

UE5 PCG Houdini Blueprints

Guilt Contract (In Development)

Blobs Games | Technical Artist
Team Size: 11
Duration: Ongoing

UE5 Scriptable Framework Houdini Blueprints

WaxHeart (In Development)

WaxHeart Team | Unity Engineer -> Technical Artist
Team Size: 40+
Duration: Ongoing

Unity/C# Gameplay VFX

Striking Hell

Striking Hell (2024)

EGD Collective | Tools Programmer
Team Size: 60+
Duration: 7 Months

Unity/C# Gameplay Tools/Pipeline

The Silent Guest

The Silent Guest (2024)

Technical Artist
Team Size: 4
Duration: 1 Month

Unity/C# Rigging 3D Modeling/Animation

Pose Library Tool

Pose Library Tool

Supports animation and rigging pipelines in Maya.
Users can instantly save, organize, and load rig poses using custom ".pose" files.

Ball Auto Rig Tool

Ball Auto Rig Tool

Automates the process of rigging a ball in Maya by 100% in one button click.

Developer Console

Developer Console

Run commands in the Developer Console at runtime.
Designed to make QA testing more efficient.

Copyright © Mikyle Mosquera 2024