
GLM Pipeline Hub
A solution to all things pipeline for the short film Guardian's Lament.
Tools: Python, Maya, Blender, Nuke

Procedural Roller Coaster
A procedural roller coaster tool that generates along a curve.
Tools: Houdini, Maya

Crowd Disperse
An interactive real-time crowd simulation with complex behavior.
Tools: Unreal Engine, Niagara, Houdini

Creeping Corruption
A procedural tool for spreading ichor onto meshes with Unity tool integration.
Tools: Houdini, Unity

Rocky
A dog rig made in one day for a twelve day game jam
Tools: Maya

Procedural Rock Tool
A procedural tool for creating rock meshes.
Tools: Houdini, Unity

Happy Buildings
A procedural tool for generating building variation.
Tools: Houdini

Journey through a surreal dreamscape in this hack-and-slash roguelite, expanding your dream one land at a time.
Role: Lead Technical Artist & Producer
Team Size: 100+

An ice cream truck simulator- drive your truck, sell ice cream, get rich, and try to not run anyone over :o
Role: 3D Modeler & Programmer
Team Size: 7

Your best friend ran away to chase their dreams.
Role: 3D Modeler & Programmer
Team Size: 8

A wax boy with a lantern for a heart, journeying through a dark, ruined world in search of his lost memory.
Role: Unity Engineer -> Technical Artist
Team Size: 60+

Fight your friends in a bubble gum battle!
Role: 3D Modeler & Programmer
Team Size: 8
I co-founded Turtle Tech Art!
A tech art community, where our goal is to bring all tech artists together, break down barriers in tech art careers, and expand education for tech art.
Founded in October 2024, the community has grown to 400+ members. During GDC 2025, we hosted a meetup that brought in 100+ tech artists.
Currently, the Turtle Tech Art team and I are building out learning paths to create more accessible tech art learning resources
